Baihua Pavilion
Baihua Pavilion, Multiplayer Action Combat, 2021
Combat Designer
Story
Baihua Pavilion is a mechanics-based online multiplayer combat game, which combines PVP combat with the art style of Peking Opera to bring a unique playing experience.
https://mumu3an.itch.io/baihua-pavilion
The game is built around the combat gameplay centered on "deception," where four players are divided into pairs to compete against each other. One team of players is tasked with collecting items and escaping from the dream realm, while the other team must prevent them from doing so within a given time limit.
WHAT I LEARNED FROM THIS PROJECT?
Participate in Game Jam
Multiplayer Gameplay Design
Playtest and Iteration
Unity 3D
Design Mechanics by Using Dramatic Elements
Game Shader
Combat Animation
Gameplay (Combat)
Core Mechanics
The game requires 4 players.
HUMAN CAMP
Collect > Combat
The “Trick” Mechanics
Game OST Production
Combat Design
The Jade Hare in "The Drunk Beauty" appears in a dream as a demon with red and shrill eyes because of her resentment.
Ru and Lv
MAIN CONTRIBUTIONS
Combat Mechanics Design: As the sole Game Designer in an eight-person team, I designed the rules and mechanics of the online multiplayer indie game "Baihua Pavilion."
Create Stylized Shader: Collaborated with team members to successfully develop an ink-style shader, enhancing the game's visual aesthetic.
KEY FEATURES
Resource Collection Combat (Trick) Energy Control Escape Teamwork
Basic Rules & Objectives
Collect 120 Ink Marks to Escape
UI
Map & Scenes
Story & Character
Ru and Lv are two Peking Opera performers who have been studying Peking Opera since they were very young. The troupe they work for is on the verge of disbanding and they can only place their hopes on the upcoming national performance event. The stress of intense daytime rehearsals and the pressure of livelihood at night make them constantly exhausted.
One night, they dream that they are on the stage and are being chased by the demonized characters in the play...
Character
Ru and Lv are two Peking Opera performers who have been studying Peking Opera since they were very young.
Soundtrack
ROUND TIME
Input
Players need to accumulate power before attacking.
Control your energy and consume enemy's through tricks to defeat them!
Map Design
Confrontation
HUMAN CAMP
Collect 120 to activate the escape gate
Activate the escape gate
HP & Energy
Energy will be restored over time.
Ink Collect & Win
The ink marks are randomly generated on the map and will regenerate after a certain period of time after being collected by players.
Ink Collect
Win
MONSTER CAMP
Collect to increase movement speed
Stop humans from escaping in 120s
Players in the game action (Run, Jump, Block, Attack) need to consume energy, without energy, players will not be able to make any action but only walk.
4 Actions: Block, Attack, Run, and Jump
When the player receives an attack, his HP will be reduced.
Block can protect you from damage, but requires energy consumption.
Death & Respawn
The soundtrack artfully blends traditional elements with modernity, featuring delicate hammering sounds and the distinct tones of the Guzheng. In the melodic section, the Pipa and Jinghu, two instruments quintessential to Beijing opera, are skillfully used to play traditional Chinese pentatonic scales. This fusion endows the entire composition with a distinctive Chinese character.
Modeling & Texture
Bunny
Yang Guifei in "The Drunk Beauty" has complex emotions of disappointment and resentment in the play.
Release before the end of the accumulation, which will play the animation but will not impact the effectiveness and consuming energies.
Players can use this feature to trick and consume the enemy’s energy.
Scene Art
Shader
Dan
MONSTER CAMP
Stop Humans From Escaping
Combat > Collect
120s
When HP drops to 0, the player needs 10 seconds to respawn.
Collected Inks
The game is rendered with stylized visualization style through our own shader, reflecting an ink-based theme.
Animation
Player cannot perform any actions during respawning.
HUMAN CAMP
Will not be cleared when respawning
MONSTER CAMP
Network Function
Will be cleared when respawning
The center of the game scene is Baihua Pavilion, with 8 bridges extending outward from, namely Xiu, Si, Shang, Du, Kai, Jing, Sheng, Jing (according to the digit and position of eight trigrams).
The game refers to the writing techniques in classical Chinese gardens and landscape paintings. It is designed and produced in conjunction with contemporary Chinese stage art.
Production